![]() ![]() When the display shows you are at Y = 63, then the player's feet are at Y = 63, and the player's eyes are at 64. The player's coordinates are actually coordinates of center at bottom of the player's collision box. To clarify: sea level is 63 11, or 31, which refers to block position of top water / lava is 62 10, or 30. Instead, Y = 63 is Overworld water sea level, Y = 31 is Nether lava sea, and Y = 11 is Overworld lava flood sea. Typically, players do not spawn at Y - coordinate 0. Y coordinate works a bit differently than x and Z coordinates in terms of spawning. ![]() As the player's elevation rises, Y - axis number increases, and as the player's elevation lowers, that number decreases. Similarly, x - axis number increases as player travels east and decreases as you travel west. Hence, it may be thought of as 0 0 coordinate: x - axis = 0 Z - axis = 0 as player travels south, Z - axis number increases travel north and it decrease. The Origin point marks zero point for x and Z coordinates.
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